We are starting another design pattern today, it is called Memento, it is a very simple to understand pattern, also the main picture of this article also translates the pattern, at the same time very attracting attention 🙂 mainly it is mean that you can restore the state of the …
We are taking care of another design pattern, and it is Visitor, now entries can be irregular, I have some responsibilities, but a series of design patterns I want to finish 🙂 We go with the theme 🙂
Hello again!! We are taking care of another design pattern, which in my opinion must be known compulsorily 🙂. And it is an observer pattern.
Hello everyone!! After few months, I’m again! 😃😎🙂 I had a lot of others activities. Today is about the template method design pattern. Is a lot of to describe but about this is further in the post. 🙂
Today it was supposed to be about an operational pattern called Mediator, which satisfies the last SOLID principle, namely avoiding dependencies between classes, here we create one class that can be said is an interface to all elements of the system, we pass only commands to this interface and it …
Today will be the theme, as I promised in the previous article, about the design pattern called a chain of obligations, also known as the chain of responsibility, it is perfect for assigning responsibilities to every employee in the company, well …🙂 we’re going with the topic 🙂
Now I will discuss the Iterator pattern, as the name suggests, it is used to iterate through collections, objects, etc. This is, in a nutshell, more precisely described in the article.
I am just as I promised after two weeks and as I promised I will be describing the interpreter design pattern, as you can guess it interprets some content on the content we want, ie it is used in translators and compilers, etc. more precisely in the article.
In this article, I will be talking about the design pattern, which is called Object pool, I wanted to describe it now because it is quite similar to the Flyweight pattern.
It’s time for another pattern, and more precisely for the Flyweight pattern, whose purpose is, in a nutshell, to limit the memory occupied by many objects, further on the article about the pattern.